Miracle Eye | All attacks made by the Pokémon will ignore the target’s type, minor stats, and status. | + | | Sight_Red |
Exposed | All attacks made on the Pokémon will ignore its type, minor stats, and status. | - | | Exposed_Yellow |
Area Counter | All damage done to this Pokémon of a certain category of moves will be reflected on all foes within 3 tiles. | + | | Shield_DarkBlue |
Metal Burst | All damage done to this Pokémon will be reflected on all nearby foes. This status wears off if the Pokémon moves. | + | | Shield_DarkBlue |
Destiny Bond | Any damage done to this Pokémon from direct attacks is also done to the target of the Destiny Bond. This status wears off if the Pokémon moves. | + | | Skull_DarkBlue |
Grudge | Enemies that damage this Pokémon with attacks will have all their moves lose PP. | | | Shield_Purple |
Pursuit | Every time the target makes a move, this Pokémon will automatically warp to it. | | | Exclaim_DarkBlue |
Regeneration | The Pokémon gradually regains HP each turn. | | | Cycle_Green |
Poisoned | The Pokémon gradually takes damage every time it attacks. | | | Skull_White |
Type Converted | The Pokémon has all of its moves converted to a single type. | | | Sword_Yellow |
Illusion | The Pokémon has disguised itself as a different Pokémon. | | | |
Perish Song | The Pokémon has heard Perish Song, and its HP will be set to 1 when the countdown reaches zero. | | | |
Blinker | The Pokémon has its Attack Range limited, allowing it to hit only targets in front. | | | Blind_Blue |
Type Boosted | The Pokémon has moves of a certain type boosted. | | | Arrow_Up_Red |
Disable | The Pokémon has one of its moves disabled and cannot use it. | | | |
Zenith | The Pokémon has reached Zenith state, and is ready to unleash a devastating Z-Move! | | | |
Stockpile | The Pokémon has stockpiled energy, to use in the moves Swallow or Spit Up. It also increases its Defense and Special Defense. | | | |
Shopkeeper | The Pokémon is a shopkeeper and cannot be recruited. Don’t even try attacking it! | | | |
Power Charged | The Pokémon is able to use moves without charging or recharging, and its PP is prevented from dropping. | | | |
Asleep | The Pokémon is asleep and incapable of any action until it wakes up. This status wears off if the Pokémon is attacked. | | | Sleep |
Shadow | The Pokémon is being consumed by Shadow and can only be recruited after fainting it. You will need to purify them after! | | | |
Endure | The Pokémon is bracing itself, preventing it from fainting from a direct attack. This status wears off if the Pokémon moves. | | | Exclaim_Red |
Aura Burst | The Pokémon is bursting with a fiery aura! All negative status conditions will only last 1 turn! | | | |
Charging Move | The Pokémon is charging an incredibly powerful move! It will unleash the move on its next turn. | | | |
Electric Charge | The Pokémon is charging electrical energy, boosting the power of an Electric-type attack. | | | |
Confused | The Pokémon is confused, causing its movements and attacks to vary wildly. Attacks that target foes can also target friends, and vice versa. | | | Confuse |
Powder | The Pokémon is covered in a powder that causes an explosion when exposed to fire or electricity. | | | Exclaim_White |
Cringing | The Pokémon is cringing and cannot attack or use items. This status wears off on the next turn. | | | |
Cursed | The Pokémon is cursed and will take damage each time it attacks a foe. | | | Skull_Red |
Digging | The Pokémon is digging underground and can avoid most moves and obstacles. It will resurface in a few turns, or when it chooses to attack. | | | |
Rage Powder | The Pokémon is enraged by the enemy and cannot target anyone else with any moves or items. | | | Fist_Red |
Telekinesis | The Pokémon is floating from telekinesis, preventing it from moving or avoiding attacks. | | | |
Flying | The Pokémon is flying and can avoid most moves and obstacles. It will drop back down in a few turns, or when it chooses to attack. | | | |
Focus Energy | The Pokémon is focused and will land a critical hit. This status wears off if the Pokemon is hit. | | | Sword_Pink |
Frozen | The Pokémon is frozen and incapable of acting or being affected by moves. This status wears off if the Pokémon is hit by a Fire-type attack. | | | |
Encore | The Pokémon is given an encore, forcing it to repeat the last move it used. | | | Exclaim_Pink |
Super Mobile | The Pokémon is given the ability to traverse walls. | | | |
Slip | The Pokémon is given the ability to traverse water. | | | |
Diving | The Pokémon is hiding underwater and can avoid most moves. It will resurface in a few turns, or when it chooses to attack. | | | |
Immobilized | The Pokémon is immobilized and cannot move. | | | |
Bouncing | The Pokémon is in mid-air from a bounce and can avoid most moves. It will unleash the move on its next turn. | | | |
In Love | The Pokémon is infatuated with the enemy and cannot target it with any moves or items. | | | Exclaim_Pink |
Invisible | The Pokémon is invisible and cannot be seen by other Pokémon. | | | |
Magnet Rise | The Pokémon is levitating with electromagnetism, allowing it to avoid Ground-type attacks. | | | Cycle_Yellow |
Decoy | The Pokémon is made into a Decoy, making it a target of everyone’s attacks. | | | |
Paralyzed | The Pokémon is paralyzed and cannot attack in consecutive turns. | | | |
Heal Block | The Pokémon is prevented from restoring its HP. | | | X_Gray |
Torment | The Pokémon is prevented from using the same move twice in a row. | | | Exclaim_DarkBlue |
Status Protection | The Pokémon is protected from a certain status effect. | | | Shield_Brown |
Detect | The Pokémon is protected from all moves. This status wears off if the Pokémon attacks. | | | Shield_Brown |
Protect | The Pokémon is protected from all moves. This status wears off if the Pokémon attacks. | | | Shield_Green |
Stat Charged | The Pokémon is protected from all stat changes, including its own. | | | Cycle_White |
Lucky Chant | The Pokémon is protected from critical hits and the additional effects of attacking moves. | | | Cycle_White |
Type Protected | The Pokémon is protected from moves of a certain type. | | | Shield_Green |
Quick Guard | The Pokémon is protected from moves that have a long range. | | | Shield_Red |
Wide Guard | The Pokémon is protected from moves that hit in a wide range. | | | Shield_White |
Safeguard | The Pokémon is protected from negative status effects with a veil. | | | Shield_Tan |
Belch | The Pokémon is ready to belch, unleashing the attack whenever it eats a food item. | | | Exclaim_Purple |
Retaliate | The Pokémon is ready to retaliate, unleashing the move whenever a nearby foe attacks an ally. | | | Sword_Brown |
Snatch | The Pokémon is ready to snatch any stat-boosting move that foes use on themselves. | | | Question_DarkBlue |
Fire Pledge | The Pokémon is ready to unleash a follow-up attack whenever a foe is attacked. | | | Sword_Brown |
Grass Pledge | The Pokémon is ready to unleash a follow-up attack whenever a foe is attacked. | | | Sword_Brown |
Water Pledge | The Pokémon is ready to unleash a follow-up attack whenever a foe is attacked. | | | Sword_Brown |
Bind | The Pokémon is rendered incapable of any action, and takes gradual damage from the foe. | | | |
Paused | The Pokémon is rendered incapable of taking any action. | | | |
Embargo | The Pokémon is rendered incapable of using any items, and its held item item loses its effect. | | | X_Brown |
Roosting | The Pokémon is roosting, eliminating its Flying-type matchups. This status wears off when the Pokémon moves. | ~ | | |
Biding | The Pokémon is storing energy for an attack. In a few turns, it will unleash the energy, doing double the amount of damage it took while biding. | | | |
Aqua Ring | The Pokémon is surrounded by a veil of water that gradually restores its HP. | | | Cycle_Blue |
Mist | The Pokémon is surrounded in mist, preventing others from dropping its stats. | | | Shield_White |
Taunted | The Pokémon is taunted into only using attacking moves. | | | Fist_DarkBlue |
Follow Me | The Pokémon is the center of attention and will redirect any attack targetting its allies. | | | Exclaim_Pink |
Infestation | The Pokémon is trapped by an infestation, taking gradual damage and preventing it from moving. | | | |
Fire Spin | The Pokémon is trapped in a vortex of fire, taking gradual damage and preventing it from moving. | | | |
Whirlpool | The Pokémon is trapped in a whirlpool, taking gradual damage and preventing it from moving. | | | |
Sand Tomb | The Pokémon is trapped in quicksand, taking gradual damage and preventing it from moving. | | | |
Vined | The Pokémon is trapped in vines, taking gradual damage and preventing it from moving. | | | |
Yawning | The Pokémon is yawning and will fall asleep in a few turns. | | | Yawn |
Nightmare | The Pokémon takes gradual damage every turn when it is sleeping. | | | Skull_Pink |
Badly Poisoned | The Pokémon takes gradually worsening damage every time it attacks. Its natural HP recovery is also stopped. | | | Skull_Purple |
Reflect | The Pokémon takes half damage from physical attacks. | | | Shield_Blue |
Light Screen | The Pokémon takes half damage from special attacks. | | | Shield_Yellow |
Phantom Force | The Pokémon vanished completely and can avoid moves and obstacles. It will reappear in a few turns, or when it chooses to attack. | | | |
Shadow Force | The Pokémon vanished completely and can avoid moves and obstacles. Its Movement Speed is also boosted. It will reappear in a few turns, or when it chooses to attack. | | | |
Future Sight | The Pokémon will be attacked a few turns in the future. | | | |
Doom Desire | The Pokémon will be attacked a few turns in the future. Nearby allies will also take splash damage when the attack hits. | | | |
Conversion | The Pokémon will change its type to match its moves. | | | Cycle_Green |
Conversion 2 | The Pokémon will change its type to resist incoming moves. | | | Cycle_White |
Enraged | The Pokémon will gain a boost to its Attack each time it takes damage from a move. | | | Fist_Yellow |
Wish | The Pokémon will have its HP restored a few turns in the future. The amount of HP restored depends on the Maximum HP of the user. | | | Exclaim_Yellow |
Weakness Drain | The Pokémon will have its HP restored if hit by a super-effective move. | | | Cycle_DarkBlue |
Magic Coat | The Pokémon will reflect any moves that inflict status back at the user. | | | Shield_Green |
Mega Counter | The Pokémon will return damage from all attacks back at the user with double the power. | | | Shield_Pink |
Mini Counter | The Pokémon will return damage from all attacks back at the user with half the power. | | | Shield_Pink |
Counter | The Pokémon will return damage from all attacks back at the user. | | | Sword_Brown |
Physical Counter | The Pokémon will return damage from physical attacks back at the user with double the power. | | | |
Special Counter | The Pokémon will return damage from special attacks back at the user with double the power. | | | |
Burned | The Pokémon will take some damage every turn, and its Attack will be lowered. | | | Burn |
Outrage | The Pokémon will use Outrage repeatedly until the status wears off. This status wears off after a few turns, leaving the Pokémon confused from fatigue. | | | |
Petal Dance | The Pokémon will use Petal Dance repeatedly until the status wears off. This status wears off after a few turns, leaving the Pokémon confused from fatigue. | | | |
Thrash | The Pokémon will use Thrash repeatedly until the status wears off. This status wears off after a few turns, leaving the Pokémon confused from fatigue. | | | |
Leech Seed | The Pokémon’s HP is sapped and given to a foe every turn. This status wears off if there are no foes around. | | | |
Pierce | The Pokémon’s attacks and items can hit through multiple targets and walls. | | | Sword_LightBlue |
Sure Shot | The Pokémon’s attacks cannot miss. | | | Sword_LightBlue |
Recruit Boost | The Pokémon’s chances of recruiting other members is temporarily increased. | | | |
Ingrain | The Pokémon’s roots are planted in the ground, gradually restoring its HP and preventing it from moving. | | | |
Awakening | The Pokémon becomes stronger and will take no damage from the front. It will also trigger Mega Evolution if the Pokémon can Mega Evolve. | | | |
Berserk | The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. | | | |